Profile for hikari
About hikari
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from another world; anime girls on the internet who are terrible at playing guitar and slightly less bad at programming; EN/SV/DE/日本語
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I already knew this to some extent, but working on touchHLE has made it even more obvious to me that most documentation of APIs misses critical details. specifications are usually better, though only if there’s multiple implementations of that spec…
as of right now, https://touchhle.org/ finally works properly in Chrome on Android. sorry it took so long! I also recently (yesterday) fixed the back button’s border/background. the site still has other issues but they’re all more minor, thankfully.
if your user agent doesn’t begin with Mozilla/5.0 you are automatically drafted into the 1990’s browser war
I am very pleased to announce the release of touchHLE v0.1.1 🎉
Among other improvements, we have a new supported app. This is the first release with code contributors other than me, thanks everyone!!
Download and more info: https://github.com/hikari-no-yume/touchHLE/releases/tag/v0.1.1
Video: https://www.youtube.com/watch?v=SV7XrA4oNjM
See disclaimers on the site.
burning the goat is NOT cute!! Swedish people only do this when they are very depressed!!!!!
I made a post that you might like but I can’t embed video here yet so you’ll have to read it on twitter. sorry https://twitter.com/hikari_no_yume/status/1626224829300101124
it’s kind of terrifying how p-zombies are real now
someone asked me whether they could contribute code to touchHLE that’s written using ChatGPT
well, the copyright issue means that’s a hard no.
but if it weren’t for that: I mean, if you can stand behind every line of code as if you’d written it yourself, I don’t really care if you, your headmate, your cat, or the gods themselves through divine revelation wrote your code.
…but I doubt that you really can stand behind the code like that if you didn’t write it yourself. at least not without expending nearly as much effort as it would have taken to write it.
I wondered if I was missing something as to why so few early iOS games (circa 2008/2009/2010) were ported to Android, bearing in mind that Android hadn’t won yet
well
turns out there was no native code SDK for Android that supported OpenGL ES until September 2009 lmao