Profile for hikari
About hikari
Bio
from another world; anime girls on the internet who are terrible at playing guitar and slightly less bad at programming; EN/SV/DE/日本語
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AUDIOPHILE: i like the sound of vinyl. it’s warm and homely
ME: 😏 silly audiophiles. that’s just nostalgia. objectively it’s worse quality than CDs, and—
IMAGE CODEC ENGINEER: hey check out WebP and HEIC they’re way more efficient than JPEG
ME: no they look like crap… why are the images so blurry 😡
IMAGE CODEC ENGINEER: the JPEG is also blurry it just has blocking artifacts
ME: but i like the blocking artifacts. i grew up with them. they’re comfy and even if inauthentic, the noise improves the quality i perceive
ME: … wait
the nightmare of the fediverse is that like… someone replied to me, there weren’t obvious red flags on their profile and we had a perfectly pleasant interaction, and on any other platform i’d just go on my merry way… but this is The Fediverse™, so i am just staring at the domain name and software of the instance they’re on and worried that someone will notice social.noyu.me federates with that instance because they replied to or follow me, and then someone will assume i, personally, am Literally Hitler or something and just…
aaaaaaaaaa
this place sucks. fediblock is possibly the worst way of managing social relationships i’ve ever seen. the way everyone acts about it terrifies me.
just wanted to get this off my chest
I got a new game working in touchHLE! This game is neither impressive nor famous, but it’s charming and I remember it fondly: Touch & Go, published by The Game Creators, a British company better known for stuff like DarkBASIC and The 3D Gamemaker, not making games!
https://video.twimg.com/ext_tw_video/1632865721301581824/pu/vid/350x540/CSs1-18HU_4kd666.mp4
hey everyone check out this really cool video about touchHLE, Super Monkey Ball, and more! being interviewed for this was a great experience and I’m super enthusiastic about what came out of it!
aaaaaaa the same pattern from Super Monkey Ball that caused me to have to add a game-specific hack… is in other iPhone games too. at least one. by completely different devs.
getting that horrible feeling that the misuse of the OpenAL API might come from… Apple’s sample code.
just to be clear: I wasn’t laid off from my previous job or anything like that, I voluntarily left, but not out of unhappiness. I’m not going to say what it was or where it was for the sake of my privacy, but it was a fantastic place to work, and I would recommend working there.
my favourite feature of GIMP lately is that it can read raw RGB8 and RGBA8 image data (no headers). if you give the file a .data extension or pick the right option in the Open dialog, it’ll bring up a window for specifying format, width, height, stride etc. great for debugging!
honestly llvm ir is not a good ir, it’s just the ir we have
was past me out of her right mind or does the iPhone OS ARMv6 ABI actually pass a return value that is a struct containing two 32-bit floats… via a pointer? not in registers??
I am honestly tempted to write my own iPhone OS 2.0 game, ~14 years too late
it’d be pretty fun to put all this knowledge of iPhone OS API usage to a second use…