Profile for hikari
About hikari
Bio
from another world; anime girls on the internet who are terrible at playing guitar and slightly less bad at programming; EN/SV/DE/ζ₯ζ¬θͺ
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nice, detailed, short video about how Quake uses portals in calculating the visibility of parts of a level https://www.youtube.com/watch?v=IfCRHSIg6zo
vad Γ₯t android-spelutvecklaren till frukost?
surfaceflingor!
3 Billion Devices Run Java, but nobody would seriously claim Java won, come on
oh my god why did i never realise before that i can trivially write a patch for touchHLE that just logs every single function call, with full arguments. since i have full type info for every function, and i can easily keep track of their names (usually)
https://github.com/hikari-no-yume/touchHLE/commit/984c31419774754bac8c475f09b46babdf9dc939
interesting technical puzzle, perhaps an interview question: how would you convert a UNIX timestamp to a calendar date (YYYY-MM-DD)? with minimal research!
well, I now have my own answer to this :3 https://github.com/hikari-no-yume/touchHLE/commit/c94a8311fa8140068b7d187c34dfa3110955d31b
i love living in the year 19123
fwiw I don't feel good about touchHLE's code being on GitHub since it'll get fed into Copilot as training data, but I feel trapped by network effects. I don't know if I'd have gotten half as many contributions if it wasn't on GitHub :(
it has been 0 days since someone made an unhelpful comment on the touchHLE GitHub that's just a verbatim ChatGPT response
it bothers me how many game engines have custom shader languages that are very poorly defined and ad-hoc, a heap of preprocessor macros on top of standard glsl or hlsl with weird restrictions
βa place further than the universeβ is a wonderful anime