Thread with 6 posts
jump to expanded postHey, does anyone happen to know how well GLES1 is supported in ANGLE? Officially it’s not listed at all, but I can see quite a number of commits related to it, so I assume it’s in some at least partially-working state.
need to cultivate that (very specific type of) googler following I guess,
well… even if ANGLE does support OpenGL ES 1.x perfectly, its checkout size including dependencies makes LLVM look frugal, and there’s no prebuilt binaries, so…
it is now probably slightly more obvious why I am interested in this, and I have a larger audience, so I’m bumping this
@hikari@social.noyu.me well enough that every gles1 using thing ive tried using angle with has worked without issues
@chaos oh, that’s encouraging!!
what were you using it on? Android?