Thread with 3 posts
jump to expanded postLet me tell you a little story about technology, games, me, and… ridiculous passion projects.
Early in 2008, Apple were about to release the long-awaited iPhone SDK. For the first time, 3rd-party developers would be able to write native apps for the iPhone.
@hikari While I was looking at your source code, I find it really interesting that you implemented the Objective C classes in Rust!
Do you plan on writing a high level technical breakdown on how your application works?
@curioustommy I definitely would like to, it would be fun to talk about it, but there’s so many different moving parts in it that it’s a bit difficult to know where to start. I’m sure I’ll eventually find something I feel like writing about.
In the meantime, I can recommend checking out the source code and generating the documentation (cargo doc --workspace --no-deps
). Especially in the earlier part of the project I’ve tried to make the source code easily navigable from the documentation, and almost every non-framework module has some kind of explanatory comment.