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Let me tell you a little story about technology, games, me, and… ridiculous passion projects.

Early in 2008, Apple were about to release the long-awaited iPhone SDK. For the first time, 3rd-party developers would be able to write native apps for the iPhone.

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@curioustommy I definitely would like to, it would be fun to talk about it, but there’s so many different moving parts in it that it’s a bit difficult to know where to start. I’m sure I’ll eventually find something I feel like writing about.

In the meantime, I can recommend checking out the source code and generating the documentation (cargo doc --workspace --no-deps). Especially in the earlier part of the project I’ve tried to make the source code easily navigable from the documentation, and almost every non-framework module has some kind of explanatory comment.

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