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I wondered if I was missing something as to why so few early iOS games (circa 2008/2009/2010) were ported to Android, bearing in mind that Android hadn’t won yet

well

turns out there was no native code SDK for Android that supported OpenGL ES until September 2009 lmao

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@palevich I don’t think that’s true? the T-Mobile G1, the first commercially-available Android phone, had a Qualcomm MSM7201A SoC, and that had an OpenGL ES-capable GPU in it. I’d be shocked if any Android phones didn’t have GPUs honestly

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