Thread with 4 posts
jump to expanded postI wondered if I was missing something as to why so few early iOS games (circa 2008/2009/2010) were ported to Android, bearing in mind that Android hadn’t won yet
well
turns out there was no native code SDK for Android that supported OpenGL ES until September 2009 lmao
@hikari the first few generations of Android phones lacked hardware GPUs. Android released the NDK as soon as it had hardware that benefited from it.
@palevich I don’t think that’s true? the T-Mobile G1, the first commercially-available Android phone, had a Qualcomm MSM7201A SoC, and that had an OpenGL ES-capable GPU in it. I’d be shocked if any Android phones didn’t have GPUs honestly
@hikari Hmm, good point.