Thread with 6 posts
jump to expanded post@hikari out of curiosity what does this do differently from the full version that prevented it from working before
@0xabad1dea there’s a apparent bug in the way Super Monkey Ball uses OpenAL and I had an app-specific hack to work around it. the lite version has a different app ID so the hack didn’t apply :p
@0xabad1dea I say “apparent bug” because I haven’t yet ruled out the possibility that it’s somehow my fault. the code was very suspicious though, I think iPhone OS is just tolerant of that API misuse
@hikari it makes sense that a launch game on a launch platform would be not quite to the spec on paper
@0xabad1dea oh yes, though I suspect even games made much later would have this kind of problem. when you only test against a single implementation, you’re not really writing portable code