Thread with 3 posts

jump to expanded post

aaaaaaa the same pattern from Super Monkey Ball that caused me to have to add a game-specific hack… is in other iPhone games too. at least one. by completely different devs.

getting that horrible feeling that the misuse of the OpenAL API might come from… Apple’s sample code.

Open thread at this post

well, I’d better explain what’s wrong with this. uhh

so here’s the hack for what I thought was a careless mistake by the Super Monkey Ball devs: https://github.com/hikari-no-yume/touchHLE/blob/f8a829a13a0c2a7d4651cced290491184d148b14/src/frameworks/openal.rs#L196-L218

it tries to remove buffers from an audio source while it’s playing. the spec says that’s illegal. Apple why

Open thread at this post