Thread with 3 posts
jump to expanded postaaaaaaa the same pattern from Super Monkey Ball that caused me to have to add a game-specific hack… is in other iPhone games too. at least one. by completely different devs.
getting that horrible feeling that the misuse of the OpenAL API might come from… Apple’s sample code.
“hikari, this is sergeant github. listen to me.
we’ve traced the code fragment.
It’s Coming From Inside Cupertino”
😭😭😭😭😭
well, I’d better explain what’s wrong with this. uhh
so here’s the hack for what I thought was a careless mistake by the Super Monkey Ball devs: https://github.com/hikari-no-yume/touchHLE/blob/f8a829a13a0c2a7d4651cced290491184d148b14/src/frameworks/openal.rs#L196-L218
it tries to remove buffers from an audio source while it’s playing. the spec says that’s illegal. Apple why