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dear GPU experts: is it okay if I call glReadPixels() every frame. like yes I know that serialises the entire pipeline but suppose I only do it right at the end of the frame before compositing it to the screen. can I get away with this. I have… special requirements ;_;

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@joseph_garvin for touchHLE, my emulator project, it would be extremely useful if I could share images between GL contexts, but for some reason (perhaps because they have different GL versions), I can’t get proper sharing to work, so this is a desperate idea for achieving it another way

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