Thread with 2 posts
jump to expanded posttoday: a miracle. the OpenGL ES code I wrote yesterday worked on Android without any changes
also today: suffering. SDL2's handling of orientation is a terrible fit for touchHLE. sigh
‪oh, and I found an easter egg in Touch & Go. if you tap in the bottom-left corner of the screen, it brings up a level-select screen and you can enter a level number up to 1000(!)… incredibly, that actually works. I guess the levels are procedural?‬