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very glad i added gdb support and that this app has function name symbols, this is making debugging fun rather than frustrating. going from glDrawArrays to COverlay::DrawStack, guessing COverlay::AddQuadToPacket is relevant, finding NMenu::CMenuGfx::WriteText is a caller…

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aha, I found the bug. thankfully for my faith in my ability to write algorithms correctly, the binary search itself was correct… but the C standard requires you to pass the key as the first argument to the callback, whereas I had reversed the order. oops. ^^;

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