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Apple wanted to make an AR headset, not a VR headset. the difference is you remain aware of your surroundings while using it. normal so far

the only problem is… transparent displays suck. like, you don't want everything to be overly bright and semi-transparent. this looks good in hollywood films but it's not a good experience in general in real life. you can dim the room or use shades but that's still a compromise

alternatively, you can go for a fully opaque display. basically, make a VR headset: you don't see the outside world at all. so you lose that awareness of your surroundings, which is scary and antisocial.

or, well, you could do passthrough with a camera, but this usually sucks. anyone who's played the 3DS's AR games or used basically any smartphone AR app will know that this passthrough isn't very convincing.

also, you have a screen strapped to your face. if people can't see your eyes, it's like you're not there.

Apple looked at this and said “skill issue”

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