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Apple wanted to make an AR headset, not a VR headset. the difference is you remain aware of your surroundings while using it. normal so far

the only problem isโ€ฆ transparent displays suck. like, you don't want everything to be overly bright and semi-transparent. this looks good in hollywood films but it's not a good experience in general in real life. you can dim the room or use shades but that's still a compromise

alternatively, you can go for a fully opaque display. basically, make a VR headset: you don't see the outside world at all. so you lose that awareness of your surroundings, which is scary and antisocial.

or, well, you could do passthrough with a camera, but this usually sucks. anyone who's played the 3DS's AR games or used basically any smartphone AR app will know that this passthrough isn't very convincing.

also, you have a screen strapped to your face. if people can't see your eyes, it's like you're not there.

โ€ฆ

Apple looked at this and said โ€œskill issueโ€

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