Thread with 5 posts
jump to expanded posti was sleep deprived when watching the announcement but now that i look back at it the Apple Vision Pro feels like a fucking fever dream.
Apple wanted to make an AR headset, not a VR headset. the difference is you remain aware of your surroundings while using it. normal so far
the only problem isโฆ transparent displays suck. like, you don't want everything to be overly bright and semi-transparent. this looks good in hollywood films but it's not a good experience in general in real life. you can dim the room or use shades but that's still a compromise
alternatively, you can go for a fully opaque display. basically, make a VR headset: you don't see the outside world at all. so you lose that awareness of your surroundings, which is scary and antisocial.
or, well, you could do passthrough with a camera, but this usually sucks. anyone who's played the 3DS's AR games or used basically any smartphone AR app will know that this passthrough isn't very convincing.
also, you have a screen strapped to your face. if people can't see your eyes, it's like you're not there.
โฆ
Apple looked at this and said โskill issueโ
@hikari tbh passthru is quite convincing in Quest 2; although it has some nice glitches due to temporal/spatial image processing to keep feedback time under 20ms
@yottatsa how bad's the screen-door?
@hikari noticeable, got used to it pretty fast.. still low-key wanna try Quest Pro/Quest 3 with colour passthru