Thread with 4 posts
jump to expanded postin future, we might have 3d graphics which aren't based around transformation matrices? this is fascinating https://enkimute.github.io/LookMaNoMatrices/
@hikari I don’t know how practical it is? Just like quaternions, rotors/motors are better for the geometric representation but are slower to act on points, when you’re doing the final transformation it’s most practical to become a matrix right before you bulk transform all the points.
@hikari but also you can just have the vertex shader do the transform composition and convert to a matrix in the preamble so it’s really only the absolute last stage that benefits from matrices
@hikari oh huh no, changing the vertex format they really do get it all the way down to matching. Very nice.