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‪the thing about build scripts is that nobody cares about them. you write your project in c, c++, rust, whatever… some language you know well and enjoy using. but in order to actually configure/compile/link/package it, inevitably you need Some Other Language to help you‬

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‪you don't care about the beauty of your build system. build systems are hell. you just want it to work. almost always the resulting code is far from beautiful. if it is readable and well-structured, it probably hasn't made contact with multiple platforms or configurations yet‬

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‪so, build scripts are the kind of unloved, neglected code where bugs too easily hide. but i think we collectively make this worse for ourselves by writing this code in unloved languages we don't or can't fully understand. python is just about acceptable. but bash? that's arcane.‬

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‪m4? that's on another level. yes, of course you should learn the language if you're going to use something that requires it. but automake is basically the only reason you'd ever have to learn m4. do you care enough to bother? i doubt it! i certainly don't!‬

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‪this may be unpopular, but cmake's configuration language is also arcane in my opinion. my experience with reading its documentation trying to figure out what code does and how to do anything vaguely complex with it is only pain. but that's an aside. it's okay for simple projects‬

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‪btw i don't really agree with the blog post that makefiles are better. i mean, a simple hand-written makefile is definitely better than endless lines of autogenerated shell scripts that in turn generate a very complex makefile, but i don't think they scale well‬

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R , @r@glauca.space
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@hikari for C projects we used to use hand-written makefiles derived from a blend of devkitPro's makefile system combined with knowledge we had picked up from the O'Reilly gnu make book, and it just worked. nowadays we tend to use either Rust or we get really jaded and use the "fuck it" build system of a "build.sh" containing just build commands without any dependency tracking

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genders: ♾️, 🟪⬛🟩; Soni L. , @SoniEx2@chaos.social
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@jrose @hikari you can make shell unusable with the help of protobuf main,

(protobuf shell was supposed to integrate with protobuf main to make it more usable, but we never made a protobuf shell. we did, however, make exactly one executable that uses the protobuf main calling convention over regular linux spawn, because shoving raw binary data into argv was too exciting to pass up!)

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genders: ♾️, 🟪⬛🟩; Soni L. , @SoniEx2@chaos.social
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@jrose @hikari ah, yeah... protobuf is particularly suited to this due to its strong backwards and forwards compatibility design, further we can embed the schema into the binary so you can compare the one in the binary with the one in the protobuf shell script and whatnot. which should help, we think.

protobuf main still allows you to redirect stdin tho. =^-^=

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mia , @mia@movsw.0x0.st
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@hikari what strikes me every time with software projects that use cmake is how messy and unstructured the build system files are. everyone does it a little differently, and there’s near-infinite potential for oversights.

how little effort is usually put into cleanliness is proof that cmake is user-hostile by design.

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