Thread with 3 posts
jump to expanded posti have spent several hours today chasing transformation matrix issues and it is soul destroying because nothing makes sense
‪i don't even know if the issue is actually the matrices. at some point i gave up and replaced glLoadMatrix with glLoadIdentity followed by glScale and the result was the same, but i don't understand how the scaling factor could possibly be wrong like this, the inputs make sense‬
‪there's very few ways you can get scale_y(object_height_in_px / screen_height_in_px) wrong and yet somehow that's the problem i have? maybe i need a simpler test scene because i must be missing something‬