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Jorin , @jorin@soc.punktrash.club
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@hikari this sounds really interesting. I recently finished my first sound font and started working with it, finishing my first track today. One of my considerations is how I should do bus effects. N64 games used some actual digital delay at runtime. I’ve considered doing it in-engine to emulate but it seems wasteful. I can absolutely do it in DAW and that’s my method so far. Arguably the choices are too rich though. This looks like something I could use to impose reasonable restrictions. But also a bit complex x)

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