Thread with 3 posts
jump to expanded postmaintaining an open-source game emulator has really perverse incentives. users do not care whether your code is good or clean or properly tested. if a horrible hack gets a popular game running, they will plagiarise your WIP patch, make their own build of it, and distribute bothβ¦
β¦at which point it becomes very tempting to just move to a completely closed development model, where we only publish code that is complete enough to land on trunk. and already we are like half of the way there with touchHLE, but it's tempting to go all in. perverse incentives!
@hikari Lucky for me, Darling is far from a state where I would have to worry about that happening.
But it's something I do worry about when Darling becomes usable/popular enough... I probably wouldn't keep development closed though if this does become an issue for Darling.
@curioustommy oooh, you work on darling? it's a cool project. i do wonder what would have happened if i'd chosen to fork darling way back when, rather than writing touchHLE from scratch.