Thread with 9 posts
jump to expanded postthe beauty of sword art online as a franchise is it's an mmo series written by someone who clearly either does not understand or does not care how mmos work. this sounds like an insult but i mean it as praise
https://social.noyu.me/@hikari/statuses/01JDVWSPTR4CXRQY4MS5V2ABYH
this was on my mind this week because i've been showing my girlfriend “sword art online alternative: gun gale online” (not the arc of SAO about heterosexual sword boy, but the spinoff series about lesbian pink P90 girl) and i keep thinking about the “bullet line” mechanic
in GGO (at least as depicted in the spinoff series), whenever a character puts their finger on the trigger of a gun, it immediately causes the appearance of a visible ray of light, like a laser beam going through smoke, between the gun and its target. before pulling the trigger!
it's a mechanic with all sorts of consequences, including players getting lulled into a false sense of security of always knowing where they're being hit from; a player who's genuinely good at shooting irl can press the trigger immediately and skip auto-aim and the “bullet line”
and it's also something you just wouldn't do in a series that cares about how video games actually work, because while this is entirely coherent in its setting, in the real world this is impossible to do in a non-VR game, and too easy to cheat in real VR. we don't have nervegear!
“log horizon” on the other hand is an mmo franchise by someone who clearly deeply understands mmos. however it does a bit of a bait-and-switch with this, so it also ends up fantastical, just in different ways (which i do not wish to spoil).
one idea both series like playing with is the notion that real-world skill (knowing how to aim a pistol, cook food, play an instrument) could, in a VR MMO environment, exist in parallel to and perhaps triumph over in-game skill systems (levelling etc). i really like this idea
@saagar no