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modern sonic games are a weird thing, they are Incredibly enjoyable when you can hit that kind of kinetic flow state but they also keep making game design decisions that break you out of it. Sonic Forces is a tragic example, the entire game control scheme changes every 2nd level

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mcc , @mcc@mastodon.social
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@hikari The problem is that keeping you in the flow state requires a really startling amount of content for you to constantly run past, so I feel like they have to alternate "expensive" fast sections with slowing you down so the devs can catch up. Sonic Wildfire / Sonic and the Secret Rings dealt with this by making the stages loops and telling you to just do a certain number of laps. Procgen would have been another solution but they've never tried it afaik

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