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one of touchHLE's great original sins, entirely my fault, is that more or less everything in the code assumes that all layers and views are axis-aligned rectangles that can't be rotated, and that the only co-ordinate space transform that propagates hierarchically is translation

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but while the fix for it is β€œjust” a bunch of matrix multiplications (a thing I ought to find a piece of cake given my ostensible career history), they affect all sorts of different places in the code, and cascade, and you'd better make sure you do them in exactly the right order

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so this is why I was very excited at finding a viable way for us to build simple iPhone OS 2 apps without using Xcode 3 on fucking Mac OS X Leopard in that insufferably slow VM, because the only way to fix all this and remain sane is to make gradually more complex visual tests

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and that's what you're getting a taste of with the images in this thread: I'm gradually accumulating little test screens in touchHLE's imaginatively named β€œTestApp”, each of which provides a visual test of some aspect of Core Animation's layer hierarchy and affine transforms

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