Profile for hikari
About hikari
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from another world; magical girls on the internet, gpu programmers, musicians, sky enthusiasts, etc; EN/SV/DE/日本語
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aaaaaaa the same pattern from Super Monkey Ball that caused me to have to add a game-specific hack… is in other iPhone games too. at least one. by completely different devs.
getting that horrible feeling that the misuse of the OpenAL API might come from… Apple’s sample code.
just to be clear: I wasn’t laid off from my previous job or anything like that, I voluntarily left, but not out of unhappiness. I’m not going to say what it was or where it was for the sake of my privacy, but it was a fantastic place to work, and I would recommend working there.
my favourite feature of GIMP lately is that it can read raw RGB8 and RGBA8 image data (no headers). if you give the file a .data extension or pick the right option in the Open dialog, it’ll bring up a window for specifying format, width, height, stride etc. great for debugging!
honestly llvm ir is not a good ir, it’s just the ir we have
was past me out of her right mind or does the iPhone OS ARMv6 ABI actually pass a return value that is a struct containing two 32-bit floats… via a pointer? not in registers??
I am honestly tempted to write my own iPhone OS 2.0 game, ~14 years too late
it’d be pretty fun to put all this knowledge of iPhone OS API usage to a second use…
me: i think it’s good when someone’s profile pic is asriel
__: oh, asriel from touhou?
me: oh you haven’t played undertale, have you
__: wait yes from undertale. why did i say touhou,
(name redacted to protect the innocent)
they should invent lowercase digits so you can use them in hexadecimal
I like the way Apple APIs name things… for example, what GLSL would call a mat2x3, Core Graphics calls a CGAffineTransform. no thinking about whether that’s row-major or column-major, and it tells you why you want those numbers (most efficient representation of an affine transform)
maybe one of the reasons I like video games as a space is that, perhaps because they are treated more like art than like software, no technology becomes truly outdated. there are games from 40 years ago that people still want to play, for fun, not just as a historical curiosity.