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well, i have good news and bad news, for myself

the good news is that the framebuffer is apparently owned by the first opengl context i create

the bad news is that the framebuffer is apparently owned by the first opengl context i create

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Richard Barrell , @0x2ba22e11@unstable.systems
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@hikari I wonder what client software created the pressure to make this actually work in production? I assume vendors wouldn't go to the trifle to make this work unless major software depended on it.
My first guess would be browsers with plugins doing rendering inside? But GPU accelerated browsers are relatively recent.
Or maybe games where the GUI is drawn by an off the shelf middleware that doesn't use the same GL context as the main game renderer? I believe those go back further.

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