Thread with 4 posts
jump to expanded postturns out you can have multiple OpenGL contexts in the same window, with wildly different OpenGL versions, and they can all output frames. neat!
https://gist.github.com/hikari-no-yume/9ed05e64c8b967a4b0a1315368139942
(disconcerting laughter) ha. haha. hahahahaha
it doesnβt actually work now that itβs load-bearing
well, i have good news and bad news, for myself
the good news is that the framebuffer is apparently owned by the first opengl context i create
the bad news is that the framebuffer is apparently owned by the first opengl context i create
if you are looking on with confusion or horror, i promise the full git history of the stuff iβm complaining about will be released at a later date ^^