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I wondered if I was missing something as to why so few early iOS games (circa 2008/2009/2010) were ported to Android, bearing in mind that Android hadn’t won yet

well

turns out there was no native code SDK for Android that supported OpenGL ES until September 2009 lmao

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meanwhile the iPhone SDK was released in March 2008, and of course that’s a fully native code SDK, so not only do you have the option to write C or C++, it’s very easy to do so, and of course you have full access to OpenGL ES, OpenAL and many other things games need

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to this day Android still sucks to write games for because nobody in their right mind writes a real-time application like that in Java, so you want to use something like C++, but almost all of Android’s API surface is Java and the native SDK (NDK) doesn’t expose enough

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