Thread with 15 posts
jump to expanded posthmm i think it's time for a touchHLE day for the first time in a while. as a warmup i think i might finally implement rounded corners in the compositor
excited to learn how to use texture combiners for this project because of course the touchHLE compositor runs on OpenGL ES 1.1, fixed-function baby!
rounded corners progress, this is not the intended result obviously but it does look kinda cool in its own right
the amount of overdraw on those UISwitch controls would be enough to kill a graphics optimisation engineer (and is also a hint towards answering the riddle of why the corners look wrong on the left side of the ON switch and the right side of the OFF switch, a bug i'll fix later)
revenge of the swish
i laboured long and hard in the graphics mines, chasing the โi can't believe they're not signed distance functionsโ, the โoff-by-one errorsโ and the โfractional pixel offsetsโ, and after all that work, app icons finally look good in touchHLE, as the gods intended ^^
that glossy sheen may look simple, but it's full of subtleties! it took a lot of iterating (and debugging :<) to get it to look good enough
sheen comparison!
i hope you all enjoyed your semi-annual installment of โhikari adds a feature to touchHLE for funโ. i will now retreat to my normal state of not being a software developer for 364 days and play the electric guitar instead
@hikari something something "contains an even number of sign errors"