Thread with 9 posts

jump to expanded post

OpenGL question: is there some way to share the storage between a renderbuffer and a texture, or directly convert a renderbuffer to a texture? note: I know I can construct a framebuffer and use it to copy a renderbuffer to a texture, I’m just wondering if I can skip that step

Open thread at this post

hey wait what if I made a pixelbuffer and used glReadPixels and then glTexImage2D

hikari no, that’s just asking for terrible performance, just use framebuffer blitting at that point…

Open thread at this post

@aeva it’s not that I want to avoid using a framebuffer, I’m just forced by, uh, the specific legacy code I am dealing with, to render everything to a renderbuffer, and it just frustrates me that I have to copy it to another thing (a texture) before I can do anything useful with it

Open thread at this post