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OpenGL question: is there some way to share the storage between a renderbuffer and a texture, or directly convert a renderbuffer to a texture? note: I know I can construct a framebuffer and use it to copy a renderbuffer to a texture, I’m just wondering if I can skip that step

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@aeva it’s not that I want to avoid using a framebuffer, I’m just forced by, uh, the specific legacy code I am dealing with, to render everything to a renderbuffer, and it just frustrates me that I have to copy it to another thing (a texture) before I can do anything useful with it

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