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OpenGL question: is there some way to share the storage between a renderbuffer and a texture, or directly convert a renderbuffer to a texture? note: I know I can construct a framebuffer and use it to copy a renderbuffer to a texture, I’m just wondering if I can skip that step

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hey wait what if I made a pixelbuffer and used glReadPixels and then glTexImage2D

hikari no, that’s just asking for terrible performance, just use framebuffer blitting at that point…

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